[Imacocollabo presents] 2030SDGs Game in Tokyo (English)
The 2030 SDGs Game is a multiplayer, in-person, card-based game that simulates taking the real world into the year 2030. Now, due to a growing demand to bring the game to the rest of the world, we have created an English edition and are beginning to introduce it to a wider audience.
- 18:30 - 21:30
- Wesley Center
- 東京都 6-10-11 Minami Aoyama, Minato-ku, Tokyo
WHAT IS THE 2030 SDGs GAME?
The 2030 SDGs Game is a multiplayer, in-person, card-based game that simulates taking the real world into the year 2030.
Designed in Japan in 2016, this experience has become a powerful and impactful social phenomenon in Japan, earning extensive media coverage and
reaching over 12,000 participants last year.
2030 SDGs Game events are held in corporate, governmental, educational, and community settings, and now has over 100 trained facilitators in a rapidly growing community within Japan.
Now, due to a growing demand to bring the game to the rest of the world, we have created an English edition and are beginning to introduce it to a wider audience.
The game breaks out into small groups that take on the views, resources and challenges of various countries and are dealt time, money and projects to
complete during the gameplay. Participants work together to explore how the world can achieve the sustainability goals of the UN. These goals are the
action plans for the 193 United Nations members to achieve within 2016-2030 and consist of 17 goals and 169 targets to achieve the goals. Success means a prosperous, equitable and sustainable world in 2030.
WHAT EFFECT DOES THE GAME HAVE?
Participants experience a change in perspective. Most players finish the game feeling excited, connected, and ready to take action on the big issues
of our world. Players often ask that can I do next to make a difference?
While players do finish the game with an understanding of the goals, targets, and the various ways the world can achieve these – the change in
attitude and worldview is the most significant effect. Where a significant portion of a community or organisation plays this game, the effect is
WHO RUNS THE SDGs GAME?
The game was made by Imacocollabo, a company that focuses on international collaboration.
Date&Time: 1 Nov (Thu) 2018 ( 18:30-21:30)
Doors open at 18:30
19:00-21:30 2030 SDGS game
(Please be informed that participants are required to be present at 19:15 latest in order to understand the rules of the game)
Venue: Wesley Center , 6-10-11 Minami Aoyama, Minato-ku, Tokyo
Tickets: (please purchase in advance)
One person 3,240yen
Skip Swanson / Takeshi Muranaka
Imacocollabo Inc. / email@example.com
WHO IS INVITED?
People, businesses, company members, and politicians who are interested in Sustainability and thinking about the world in 2030. This is an innovative,
unique and highly collaborative approach to real world issues.